In the last post, 8 ways to help students prepare for exams, I mentioned that games can be a great way to check. That's because games can provide a nice change of pace for the students, keeping them engaged.
The problem, however, is that when it comes time to review for a test, there is no time to lose. And I'm always worried that you will not waste precious time in a game when students desperately need to review the material.
Fortunately, we can do both. When choosing games that focus on the questions themselves while spending minimal time on the part of "play", we can add a bit of fun in our preparation for the test without sacrificing evaluation.
Review games that effectively use their time:
1. Just give points: just divide the class into two (or more) teams and start asking questions. Call the first hand raised, and he is right to give his team a point. If you make a mistake, the other teams have the opportunity to respond. Keep plate count, and the team with the most points at the end wins.
2. Personal pictures: If you are able to invest a little money, buy the mini frames and erase markers dry, enough for each student. Ask questions, and students write the answers on their boards and support them. The first correct answer gets a point. This game wastes almost no time, and the children love. (If you want to save money, you can create your own boards of cardboard sheets or laminated cardboard. Students then write with wet erase markers).
3. Racing on the board: Divide the class into two or three teams. A representative of each team reaches the plate. You ask a question or have a problem, and the first person to write the correct answer on the board earns a point for his team. Students board receive only a try, though. If they all miss the question, the answer to the first person in the audience raise hand is taken. Just be sure to keep the game moving to minimize the loss of time students moving to and from the card.
4. Groupware contest: Assign a set of issues or problems to be answered by the group over a period of time. The group's victories are more correct. You're really just adding a tender for the allocation of regular, but students appreciate your time, especially if it is a prize as a bonus point, pass the task or sweets.
5. Un-Wheel of Fortune: This is giant wheel without the wheel. They have a phrase for students to solve (preferably a key term or concept under study). Divide the class into two teams and ask questions to each student, traveling between the teams. counting points for each team as follows: If the student answers correctly, to a point and let you choose a letter. He awarded additional points for each time the letter appears. (For example, if you think Gavin E and 3 E, 4 points :. 1 is obtained for the correct answer and 3 for 3 E) The student can then try to guess the puzzle. It is awarded 5 points for the team that solves the puzzle.
6. Danger: Although you may think that this game requires a lot of pre-class prep work, you do not really need. Yes, you need to establish some kind of game board, but other than that all you need to do is to choose categories based on the topics you want to review. When a student chooses "the state capital to 200" all you have to do is seen through your notes for easier question. "Verbs for 2000"? Only a more difficult question.
7. Worldwide: This classic single game still works so well! The first two students are paired against each other. You ask a question, and he says the answer first wins. The winner gets up and moves to the next competitor. The goal is to move as many seats as possible before losing, when the student loser sits on the person's bank hit. Ideally, the game continues until a student is "all" and leads all the way back to his own seat. Often, however, the game simply ends when the time runs out, and the person who traveled the farthest wins.